Why FBC: Firebreak Is the Weakest Game in the Control Universe

Introduction

Remedy Entertainment launched FBC: Firebreak on June 17 as a 3-player cooperative first-person shooter across multiple platforms. But as players dove in, many were quickly disappointed by the game’s weak story, clunky mechanics, and repetitive gameplay. In this review, we break down why FBC: Firebreak is shaping up to be the most disappointing entry in the Control Universe so far.

Release on june 17, 2025

Released on June 17, 2025, by Remedy Entertainment, FBC: Firebreak is a 3-player co-op first-person shooter set deep within the paranormal chaos of the Control Universe. Available on PS5, Xbox Series X|S, Steam, Epic Games Store, and through Game Pass and Play Pass, it launches at ₹1,499 in India and $39.99 in the U.S. The game throws players into the role of FBC’s elite crisis-response unit during a supernatural siege on the Bureau’s headquarters. With promises of high-stakes action, reality-warping threats, and intense co-op missions, expectations were high—but Firebreak fails to deliver on nearly every front. Here’s why this entry may be Remedy’s most disappointing release to date.

FCB firebreak players screenshot

Story of the game

Set six years after Control, FBC: Firebreak throws you back into the Oldest House still twisted, unstable, and under siege by the Hiss. Jesse Faden is now Director. You’re one of the recruits in Firebreak, a 3-player strike team sent into the weirdest corners of the Bureau to contain the chaos.

There’s no traditional campaign here. Instead, missions called “Jobs” drop you into increasingly unhinged anomalies: reality-warping threats, haunted filing cabinets, and even a sticky note monster called “Sticky Ricky.” It’s all delivered with that signature Control weirdness, but this time through atmosphere, voice logs, and pure environmental storytelling.

No psychic powers. Just wild tech, improvised gear, and your squad to back you up. Think Left 4 Dead meets Control, with a heavy focus on co-op survival and replayable madness.

FCB firebreak first person view

Repetitive and Boring gameplay

Unfortunately, FBC: Firebreak falls short where it matters most gameplay. The missions quickly become repetitive, with little variation between objectives. Combat feels boring and generic, lacking the intensity or creativity fans expect from the Control universe. In game you have to go to initial points every time you need to refil you health and bullets. It will become too much frustrating after some times.

The weapon selection is shockingly limited—just six guns, most of which feel weak and unsatisfying to use. Enemies often sponge up bullets, dragging fights out without offering much challenge or strategy. With so few tools and abilities at your disposal, each run starts to feel like more of the same.

Laggy gameplay

Technical performance is another major weak point for FBC: Firebreak. Server lag is a frequent issue, There are often a noticeable 1 – 2 second delay between firing your weapon and the game registering the shot. In a co-op shooter where timing is everything, this kind of input lag completely kills the flow of combat.

Movement also feels sluggish and unresponsive, lacking the fluidity players expect from modern shooters. Combined with the slow pace and delay-heavy combat, the gameplay often feels clunky and frustrating rather than fast-paced and intense.

firebreak the job image

Unfinished game

To make matters worse, the entire experience gives off an unfinished vibe. From buggy animations to bland UI and rough visual polish, Firebreak feels more like an early-access beta than a full release. For a game set in the visually striking Control universe, that’s a big letdown.

Lacks communication features

There’s no voice chat or text chat in the game, Gives an unforgivable flaw for a multiplayer co-op experience. In a game that relies heavily on teamwork, the absence of basic communication tools makes coordination nearly impossible, especially when playing with randoms.

To make things worse, finding a full squad is often a struggle, with matchmaking feeling slow and unreliable. Whether you’re trying to complete objectives or survive tougher anomalies, the lack of communication and inconsistent squad formation quickly turns the experience from frustrating to unplayable.

FCB firebreak five modes

Lack of content

its shocking lack of meaningful content. The entire game offers only five core missions, each with three difficulty tiers—but the structure barely changes, making repeat runs feel like a grind rather than a challenge.

Weapon variety is minimal, with just six guns, most of which feel weak, uninspired, and too similar to each other. Enemy variety is just as disappointing—encounters quickly start to blur together, with generic enemies that offer little tactical variety.

Even boss fights fail to deliver. Instead of creative set pieces, you’re just fighting standard enemies with oversized health bars. No unique mechanics. No real strategy. Just more of the same, dragged out longer.

FCB firebreak six guns

Conclusion

FBC: Firebreak had serious potential. A co-op shooter set in the surreal world of the Federal Bureau of Control sounded like a dream for fans of the original game. But what we got feels rushed, undercooked, and painfully lacking in depth. From its repetitive missions and weak gunplay to technical issues like lag, sluggish movement, and no voice or text chat, Firebreak stumbles at nearly every step.

With only a handful of missions, limited weapons, and almost no enemy variety, the game runs out of steam fast. Even the boss fights feel lazy, offering little more than oversized health bars slapped on regular enemies.

For a full-priced title in 2025, this level of content and polish just doesn’t cut it. Remedy’s world-building is still there in the background—but it’s buried under frustrating design decisions and a lack of basic multiplayer features.

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